![]() I agree with DF the detail built into the world (Hogwarts in particular) is spectacular. I suppose it depends on how well-resourced they are. how much attention the "extra polish" will get from the devs if most of their time / energy is presently going into the prev. It occurs to me, with the challenges presented in downgrading to PS4 / X-Box ONE etc. Take a page of out Guerilla Games and have some community engagement on Reddit.Įdit: just finished the vid. It'd be nice to know what Avalanche are addressing their first patch was not particularly significant. the shadows pop in / out they spoke of in the vid is exactly what I was harping on about in the PS5 patch thread. ![]() Reflections in SSR (in non RT modes) gives water a very different appearance when occluded- Issues with texture flickering, light bleeding etc also common In motion the AO pass can look very messy. Other resources to reduce stutter and increase fidelity: You can also add an optional sharpening filter. įor ScreenPercentage input a value of your choice that mirrors the DLSS profiles. Unfortunately, since it's currently marked as "experimental" and still in development, the devs for some reason don't make it accessible in the settings menu. Since Legacy is on Unreal Engine version 4.27, it has a new TAA implementation that is significantly better than the old TAA implementation that gets the blurriness complaints and is basically a non-Nvidia locked DLSS. Protip for Hogwarts Legacy PC owners: if you don't mind TAA, DO NOT USE THE DEFAULT TAA implementation and DO NOT USE FSR, DLSS, OR XESS SCALING. DF are curious how the upcoming PS4/XBO/Switch versions will work.Series S can show additional loading screens when exiting Hogwarts. Series S has 3 modes: Performance, Fidelity and Balanced- Perf: 792p, Fidelity: 1080p (same for Balanced).Fidelity manages a decent 30 FPS- Perf is similar to Series X with an unstable 60 FPS.Uncapped performances are similar to Series X, but PS5 just drops less often.Balanced mode is closed to lock 40 with rare drops. HFR Performance runs the same as Series X. PS5 has same visual feature set as Series X with same rendering targets.Performance mode is not perfect but runs with better frame rate.Fidelity and Fidelity run with near locked 30 and is very difficult to drop.Can squeeze 5 to 10 frames per mode but only viable when you're within VRR window.- This seems like a future proof mode for next-gen hardware. Additionally on all modes (aside HFR) you can also uncap frame rate- Results are 'pretty unimpressive'.Balanced: Fidelity mode with 40fps target with significant stuttering.High Frame Rate locks to 1080p and runs unlocked from 60 to 90 frames on average. When console is set to 120hz mode, 2 more modes are added.VRR displays can smooth most of it out but not all.- Fidelity mode: Avg 1728p with bump in foliage density- Locks pretty decently to target with minor 1 fps drop here and ther- Fidelity RT: dynamic 1440p and can do 50 to 67% of 4K scaling.- RT implementation is nothing special and doesn't apply on large bodies of water like lakes.- RT mode suffers from substantial stutters and drops Can range from 50 to 80% of 4K dynamically. Performance, Fidelity, Fidelity RT- Perf: Typically Dynamic 1440p. In motion the AO pass can look very messy.Game does have some notable graphical issues.DF praise some aspects of the tech in general.Overall Summary: Generally fine on PS5 but Xbox versions need some more work DF: Hogwarts Legacy - DF Tech Review - PS5 vs Xbox Series X/S - 21 Mode Variations Tested
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